Friday, December 18, 2020

Flash Review — Memoir '44


Player count: 2
Age: 8+
Playtime: 30-60 min

A fun, fast and simple WWII tactical game where units are activated with cards and combat resolved with special dice.
Play the Americans and recreate the D-Day invasion, or hold your ground in Berlin as the Germans—and no matter what you do, guard those objectives!

Originally published in 2004 (for the 60th anniversary of D-Day), Memoir ‘44 keeps getting reprinted, and for good reason. It’s a scenario-based system that’s both light on rules and high on fun. Play a card, move the relevant units on the board, and open fire! The components are gorgeous, the rulebook is organized like a dream, and the base game comes with 16 scenarios (with more online, free of charge). Endless expansions provide new soldiers, tanks and artillery pieces, along with a wide variety of terrains and obstacles, with new adventures and skirmishes on top.
Tons of fun, all playable in under 60 minutes.

Most easily forgotten rule: If a unit is engaged (adjacent to an enemy unit), it cannot shoot at a unit further away.


And if you like that game, you can try other titles in the ever-growing Commands & Colors series:
  • Ancients (antiquity battles—with chariots!)
  • Napoleonics (early 19th century European warfare)
  • Medieval (conquests in the Middle Ages)
  • Battle Cry (American Civil War engagements)
  • Tricorne (battles of the American revolution)
  • The Great War (WWI action)
  • Samurai Battles (Japanese feudal warfare)
  • Red Alert (space fleet combat)
  • Battlelore (fantasy armies—bring out the Dwarves!)

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