Player count: 2-4
Age: 8+
Playtime: 30-45 min
Works well with just 2: Yes, but the more players, the better (solo and 6 players possible with the 1st expansion)
Solo quality: Pretty good!
A quick & easy cycling game set in 1930’s France.
Carefully manage card decks for you team of two riders, take advantage of the evolving terrain, and make sure you slipstream as often as possible!
Flamme Rouge offers a variety of circuits, with ups and downs (literally!) that force you to manage the fatigue of your riders. The more time you spend at the front of the pack, the more fatigue cards you’ll shuffle into your rider’s deck and end up having to play. But hide within the pack for too long, and you won’t be able to break away from the peloton before it’s too late…
The game is so simple that whenever I explain the rules, new players go, “That’s it?” And then, when the game is over, they immediately want to play another race.
Most easily forgotten rule: You can move “over” other riders! No lane is ever blocked. You just can’t stop your movement on an occupied space.
Flamme Rouge offers a variety of circuits, with ups and downs (literally!) that force you to manage the fatigue of your riders. The more time you spend at the front of the pack, the more fatigue cards you’ll shuffle into your rider’s deck and end up having to play. But hide within the pack for too long, and you won’t be able to break away from the peloton before it’s too late…
The game is so simple that whenever I explain the rules, new players go, “That’s it?” And then, when the game is over, they immediately want to play another race.
Most easily forgotten rule: You can move “over” other riders! No lane is ever blocked. You just can’t stop your movement on an occupied space.
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