Monday, November 6, 2023

Flash Review — Sky Team


Players: 2
Age: 12+
Playtime: 15 min
Complexity: 4.5/10

It’s been an uneventful flight across the ocean, the airport is in sight, and all you and your co-pilot need to do now is safely land that behemoth. Shouldn’t be any problem, right?

Sky Team is a cooperative dice-placement game that, despite its slim 15-minute play time, manages to generate thrills galore throughout and then enthusiastic high fives when the wheels finally touch ground.

Each turn, both pilot and co-pilot roll four dice and assign them one by one (without talking to each other!) to critical systems. Two dice placements are mandatory—engine power and horizontal axis—but you’ll have to take care of the rest eventually. However, will you have the right dice values at hand when you decide to deploy the landing gear, lower the flaps, or apply the breaks? And don’t forget to stay in touch with air traffic control so that they can clear the runway as you start your approach…

The starting scenario, Montreal, uses only the basic functions of the plane, and it’s still a blast to play. As you fly from one airport to the next, new challenges will include fuel management, ice worries, wind problems, further traffic headaches, and even a pesky intern stealing some of your precious time away from vital maneuvers. (And publisher Le Scorpion Masqué keeps adding new, printable scenarios to their website.)

At the very least, it’s worth 15 minutes of your time to give the game a shot.
But I’m convinced YUL love it.

Most easily forgotten rule: Axis and engine power are resolved as soon as their two dice are in place (and not at the end of the turn).



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