Friday, July 30, 2021

Flash Review — Lost Ruins of Arnak


Players: 1-4
Works well with just 2: Yes!
Solo quality: Good
Age: 12+
Playtime: 30-120 min (30 min per player)
Complexity: 6.5/10

There is much to explore in those mysterious ruins, and possibly much to fight off, too.
Acquire new tools, hack through the jungle, face fearsome guardians, and make sure to keep a detailed log of all your discoveries.

Arnak is another hybrid deck-builder/worker placement game, much like Dune: Imperium. This time around it’s all about finding the Indiana Jones within you and letting him shine. Now where other deck-builders have players pick between using each card for its effect (to accomplish something in the game) or its currency value (to buy more cards), Arnak throws in a third option: transportation. So you can also opt to use the transport icon(s) on your precious card to take your explorers to new, virgin locations. Which of the three options to pick? Oh, sweet agony.
Through the purchase of regular equipment (with gold) and the discovery of powerful artifacts (using compass tokens), your card deck will grow and open up plenty of options for you to amass resources and transform them into progress on the research track—’cause that’s there the big victory points are to be earned.

Lost Ruins of Arnak surprised me: it looks like your typical, tired Eurogame design, when in fact it’s nothing like that. Cool mechanics, novel concepts (I love the idol bonus options on the player board) and beautiful illustrations make for a compelling package indeed.

Most easily forgotten rule: When you upgrade an assistant, you also refresh them. (So make sure to use them before you upgrade!)




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