Thursday, January 7, 2021

Flash Review — Clinic (Deluxe Edition)


Players: 1-4
Works well with just 2: Yes!
Solo quality: okay
Age: 8+
Playtime: 120 min

A game about building, running and profiting from your very own medical clinic.
Expand to meet the needs of your patients, hire and/or train doctors to treat specific ailments, and if all else fails, make sure you have enough nurses to pick up the slack!

Clinic is a medium-weight Eurogame that looks much more complicated than it actually is. The first game is difficult, no doubt about it. But once you’re on the other side of the learning curve, the rules are pretty straightforward. Wielding those rules to maximum efficiency—now there’s a real challenge for you. It’s got clever mechanics that make you want to come back just one more time to try and do better...

Really, it’s all about thinking in three dimensions. Same-color modules cannot be adjacent, and that includes vertically. So mind what you plan to build on those upper floors. Also, untreated patients worsen from one turn to the next, so try not to have any of them die on you, because your final score (popularity!) will suffer from it.

The solitaire option is basically a puzzle where you try to achieve a specific goal within the game’s six-turn structure. Since there are several possible goals, you can pick a different one each time, or even let chance make a selection for you.
Far from my favorite solo mechanism, but it works better here than in other games I’ve encountered.

Most easily forgotten rule: Whenever an employee or a patient enters your clinic, you must add one car to your parking spaces! If you can’t park the car, you can’t get the employee or patient.



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