Friday, January 17, 2020

2019 Reprint Run: GMT Brings a Halftrack-load of Heroes Back to the Front




There’s no excuse to let a good wargame linger in out-of-print limbo.
OK, there are plenty such excuses—rights disputes, cash flow concerns, printing slots unavailability, actual lack of demand “out there”—but eventually, good designs just won’t stay down. They can’t help but show up for another round in the ring. Especially wargames, I suppose.
In 2019, GMT Games decided to reprint 10 of its more popular games (plus the Turn Zero mini-expansion to their evergreen title, Twilight Struggle) and none of them are light weights. The most accessible of the bunch is the solitaire Navajo Wars, which is a testament to the quality of the designs GMT decides to put out: even if they’re monster games with 50-page rulebooks (I’m decidedly looking at you, Empire of the Sun), people are still lining up for seconds.
Shall we?




Originally published in 2013, Joel Toppen’s first credit as a full-fledged designer took the solitaire world by storm. The theme was original, the mechanics—including a really fun cardboard AI—were fresh and new, and the game was a joyful challenge to play from start to finish. Toppen would eventually give us a second opus for his First Nations series in Comancheria, another solo conflict that has thus far devoured many of my evenings.

Navajo Wars is the heartwarming story of simple folks who welcome with open arms group after group of visitors from afar: first the Spanish, then the Mexicans, and finally the Americans. Each foreign nation lovingly leaves its mark on the native territory, until the Navajo opt for total annihilation amidst colored balloons and three-tiered cakes.

This 2nd printing of Navajo Wars is identical to its predecessor, except it incorporates all known errata. Oh, and the dice are prettier.
(You can read my actual review of the game here.)




Tied with our previous entry for the bragging rights of “youngest reprint” on the list, The Dark Valley first saw the light of day in 2013. Ted Raicer had stuffed magazines with his games for years on end, until the box bug bit him—and he hasn’t stopped since. We’ve since been treated to an onslaught of outstanding designs, among those Clash of Giants (GMT, 2001), WWII: Barbarossa to Berlin (GMT, 2002), Grand Illusion (GMT, 2004), The Great War in Europe, Deluxe Edition (GMT, 2007), Case Yellow, 1940 (GMT, 2011), and The Dark Sands (GMT, 2018). (GMT has one more Dark game in the wings, The Dark Summer, slated for later this year.)

So what’s The Dark Valley about? Well, some decades ago, thirsty Germans decided to march all the way to the Volga, found the water there too wet, and backed out so fast they forgot to take their beloved 6th Army with them.

The deluxe edition feature thicker counters, more player aids (with rules reference for faster carnage), and a mounted board with new map art.
Of course, all known errata are incorporated into the rulebook and new counters.
But wait, there’s more! The reverse side of the board features the map to Raicer’s own Barbarossa to Berlin, and the game comes with a full set of thick, luxurious counters for Barbarossa to Berlin!

Double-sided map goodness

It is currently impossible to buy the mounted map on its own from GMT, but rest assured it’ll show up in the actual Barbarossa to Berlin reprint when it reaches a sufficient number of “votes” on the P500 system.




Originally published by GMT in 2012, this was the first expansion for Jim Krohn’s well loved 4X game. Before that? Krohn had launched the successful Band of Brothers series (2011) for Worthington Publishing. Since then? The man gave us the exciting space dogfight Talon (GMT, 2016) plus more expansions for all of his game systems.

To the quintessential 4X of the original game (eXplore, eXclaim, eXplode, and eX-wife), Close Encounters adds a bunch of other, modular Xs that allow players to pimp their experience just the way they like it.

The 2nd printing is a straight reprint of the original version, albeit without the “improved” Space Empires counter sheets slipped in the 1st printing: those sheets can be found in the reprint of Space Empires itself.
Alas, still no mounted map—probably because Close Encounters doesn’t come with a map in the first place.




Then jumps in a 10-year old, the precursor to what would eventually become the celebrated COIN series of counter-insurgency games, starting with Andean Abyss (GMT, 2012) and from there taking off towards as-of-yet unimagined horizons.
(Ruhnke’s new design, Nevsky—also published by GMT—is being sprinkled all over the world as we speak. Time to go and learn a new system.)

But let’s not forget that Volko Ruhnke first designed the award-winning Wilderness War (published by GMT in 2001), before turning in his homework about angry people with beards, threatening other angry people (sometimes with beards, but mostly unkempt sideburns) using WMDs—Warnings of Mild Disappointment—regarding the fact that some countries were not behaving the way they would like.

The fourth printing of Labyrinth is identical to the third printing; naturally, all known errata are included here. Because every time you make a typo, the errorists win.




My favorite game of all time was brought into this world back in 2006, and was the brainchild of my friend Chad Jensen (who, sadly, left us in 2019). Chad would go on to design a steady stream of games, and not just in the wargaming arena: Combat Commander: Mediterranean (GMT, 2007), Combat Commander: Pacific (GMT, 2008), Dominant Species (GMT, 2010), Fighting Formations (GMT, 2011), Welcome to Centerville (GMT, 2017), and quite a few more. Later this year, we should receive a final gift from Chad, in the form of Dominant Species: Marine. I can’t wait to say hello again.

Sometime in the ‘40s, an angry mob decided they wanted more space to hold tailgate parties and whatnot. The neighbors complained about the noise, to no avail. They ended up calling the police, who showed up years later (quite the traffic jams in those days) and gently set the whole thing straight, accidentally nuking a country twice in the process.

This fourth printing of Combat Commander: Europe is identical to the previous one. Which is to say, awesome.




Empire of the Sun first appeared in 2005 when Mark Herman, feeling like making his life more complicated, took his card-driven engine and applied it to a proper hex-and-counter game (as opposed to the point-to-point movement of all previous CDGs). And the rest is cardboard history.

Back in the mid ‘40s, getting a pizza delivered somewhere in the Pacific was no easy feat, what with a majority of carriers otherwise occupied with aircraft of all sorts. Most infuriating of all were the Japanese Zeroes—fast planes with a huge pepperoni logo stamped on their fuselages—buzzing around, reminding Americans that they weren’t getting any. Strong language was used, shots were eventually fired, and now we need a 52-page rulebook to untangle that sorry mess.

This 2nd printing of the 2nd edition (still with me?) shows up with a double-deep box containing everything the 1st printing of the 2nd edition did, plus a few minute adjustments to the rules, scenarios and charts. Most notably, it ships with Erasmus v2, an improved solo bot that learned a few tricks from its Pericles older brother.
Want some icing on that cake? Have some of the South Pacific scenario, first published in C3i Magazine.




Mark Simonitch had this one first published back in 2003, the second of his (now) extensive series of Place ‘XX games, all published by GMT and which include Ukraine ’43 (2000), Normandy ’44 (2010), France ’40 (2013), Holland ’44 (2017), Stalingrad ’42 (2019). Amongst his numerous other designs stands one exceptional title and a favorite of mine, Hannibal: Rome vs Carthage (Avalon Hill, 1996). It was the very first wargame I ever bought, based solely on the cover and the description on the  back—could I pick ‘em or what? I had the great pleasure of meeting the man (as charming as you would expect) a couple of years back, and I had him sign the board of my first edition Hannibal. Yes, I still play it. I just experience an extra jolt of joy when I look at the board.

It all started innocently enough as an Easter egg hunt through the woods of Belgium. There were suddenly a lot more hunters than anyone had anticipated. Before long, it became obvious that the eggs would run out before the bullets did, and nobody was one bit happy about it. When Patton broke through with a relief force, he mentioned something about omelet and broken eggs.

The box contains a multitude of small changes throughout the game—you can actually download the new rulebook from GMT’s website and see a complete list of those changes.
Mounted maps do exist, but they have to be bought separately, and sadly won’t fit with the rest of the material in the regular-depth box.
(Many German troops had to provide their own winter clothing. Shut up.)




First released in 1999—that’s 20 years ago, kids—Cataphract is one of many collaborations between Mark Herman (vaguely alluded to elsewhere in this review) and the late Richard Berg (designer of the mythical The Campaign for North Africa (SPI, 1979) and Blackbeard (Avalon Hill, 1991 and GMT, 2008) among many, many other games).

Cataphract stands as volume VIII in the Great Battles of History series, and it retells the exploits involved in the re-conquest of the Western Roman Umpire under the leadership of Justinian. Heavy cavalry roamed the field and dared someone—anyone—to try and stop them at third base, before they made it all the way home and swept the umpire off his feet. Literally.

The 2nd printing incorporates all known errata, and features the Battles of the Utus River (447 CE) and the Catalaunian Fields (451 CE) from the original Attila Scourge of God module.




For his second appearance on this list, designer Ted Raicer offers a true classic, the justly famous Paths of Glory—originally unleashed onto the unsuspecting public in 1999, but more recently reprinted in 2015.

So what’s the game about?
Some Ferdinand dude got shot in Sarajevo on a tranquil day back in 1914. (The assailant later claimed that the gun had gone off by accident, although how the man came to be half inside Ferdinand’s car and with a gun pointed at the illustrious passenger’s neck was never explained to anyone’s satisfaction.) Then all hell broke loose: European powers grabbed decks of cards and scattered cardboard counters all over the place. And let me tell you, those counters crawled through blood and guts (and the occasional ill-maintained trench complex) to bring about victory for their respective nations. Want to know how it ended? Just play the game.

This deluxe edition includes 20 optional cards and optional counters from the PoG Player’s Guide (yes, yes, the one from 2002). It also features a new mounted board printed on both sides: one with the original, classic graphics, and the other with a brand spanking new map!

Old and new

Just make sure you guard your supply line, for the love of God.




Last but not least, we have the 2nd printing of SPQR Deluxe Edition, once again from the Richard Berg and Mark Herman dream team. SPQR is our oldest game on the list: it was first published back in 1992, and quickly became one of the games you simply had to play if you were a serious wargamer. (Me? I learned the whole GBoH system with this edition of SPQR. I’m completely hooked. Was I a real wargamer before? Jury’s still out.)

As volume II of the Great Battles of History series, SPQR (Something Popular, Quixotic and Rad) highlights the “figures of speech” duels that used to pit dungeon dorks against each other during the dark ages known as the ‘80s. A whole variety of weapons were put to good use, including the hyperbole, the oxymoron, the alliteration (feared on account of its long reach) and the much dreaded synecdoche.

This 2nd printing of the deluxe edition is identical to the original deluxe edition—well, almost, since the new box also holds the Barbarian module, along with updated rules graphics.



Please note that all of the updated rulebooks can be freely downloaded from the GMT website.



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Thursday, January 2, 2020

A Year of Boardgaming, 2019 Edition


One more year spent at the gaming table, pushing cubes and slapping cards on the table.
Let's look at some stats!

GAMES
I played 135 different titles (slightly down from 142 in 2018), for a total of 483 plays (up from 439—I'll make and effort and try to reach 500 plays for 2020!). Translated into grains of sands in the hourglass, this means 451 hours spent over cardboard confrontations and cooperative puzzles with family and friends, or almost 19 full days devoted to boardgaming bliss. I really can't complain. But I still want more, you understand.

Out of those 135 titles, 63 were new to me (almost the same as in the previous year: 67). I made a conscious effort to play more of my older games in 2019, so I'm a little surprised the number of new games went down by almost nothing. I guess I can't really stay away from the new stuff. Too shiny.

Here are the top 10 games I played the most in 2019:
1. Black Spy (26 plays)
      A classic trick-taking game, and a favorite at the office over lunch.
2. Combat Commander: Europe (19 plays)
      A WWII tactical wargame, and my all-time favorite.
3. Les Sept Sceaux (19 plays)
Known in the U.S. as Wizard Extreme, this is another trick-taking game that pleases the office crowd (and fits in the limited time we have each day).
4. Undaunted: Normandy (19 plays)
A simple wargame deck-builder that found its way onto my Top 10 for this year.
5. Arkham Horror: The Card Game (16 plays)
A Lovecraft-based cooperative experience that's as addictive as it is terrifying.
6. Pandemic Legacy, Season 2 (16 plays)
Also known as "cocaine in a box," season 2 was even better than season 1.
7. Axio (13 plays)
A simple and (really) quick-playing abstract game from Reiner Knizia.
8. Tramways (12 plays)
As far as train games go, this one's a genuine brain burner.
9. Forum Trajanum (11 plays)
An overused theme, but still one of my favorite recent designs by Stefan Feld.
10. Barrage (10 plays)
A clever hydroelectricity production game, and my favorite game of 2019

PEOPLE
During 2019, I explored the boardgaming world alongside 55 different players, down from 65 in 2018. Two years ago that number was 97: does it mean I want to play with fewer people, or is it the other way around?

So here are the top 10 people with whom I played the most in 2019:
1. Suzie D. (125 plays)
2. Gustavo A. (122 plays)
3. Jean-Luc S. (89 plays)
4. François P. (82 plays)
5. Niko S. (76 plays)
6. Maxime M. (65 plays)
7. Marilyne E. (31 plays)
8. Fred B. (23 plays)
9. Pascal G. (23 plays)
10. Jérôme G. (17 plays)

My two youngest daughters landed the 11th and 12th spots, so they are sadly not on the list this year. They used to be very active boardgamers, but I guess reaching 16 and 18 years of age awakens new and different interests. Still, the GF is holding on to the top spot, and for a third consecutive year!

Also, new colleagues who made an appearance on last year’s list are still there, and what’s more, they’re moving up the ranks—always a good sign. 

LOCATIONS
While my boardgaming had brought me to 13 locations in 2018, I ended up playing games in 17 different places throughout 2019, including New Brunswick, Nova Scotia, and even Normandy, France, upon my early June trip there for the 75th anniversary of D-Day.

I played slightly less at home in 2019 than I did the previous year (56%, down from 65%), but my workplace boardgaming more than doubled (25%, up from 12%)! Boardgaming over lunch involves shorter games to be sure, but a play is a play.

RANDOM OBSERVATIONS
My h-index has been 10 for four years in a row. I'm cursed!
(In this context, my h-index is the number (h) of games, which I've played a number (h) of times.) In other words, for the past four years, there are 10 games I played 10 times each. I haven't been able to play 11 games 11 times each since 2014.

It makes it possible, at least, for me to complete my 10x10 Challenge, which is one of the recent obsessions shared by serious boardgamers: play 10 games 10 times within the same year. The intent here is to ward off what people call the "cult of the new," where players are only interested in the fresh releases and move on to greener pastures after giving each game just a few tries—sometimes not even venturing beyond a single play. The voluntary 10x10 challenge forces participants to truly explore a part of their collection, often revealing hidden depths that would otherwise never have surfaced.
I succeeded in achieving my 10x10 for 2019, but it was on "easy" mode: I just needed to play 10 games 10 times each, no matter what they were. As a result, some short games like Black Spy and Axio wormed their way into the challenge, alongside heavier fare such as Terraforming Mars and Tramways
So for 2020, I've given myself two such 10x10 Challenges: one with "regular" games (albeit more dense ones—the easiest game on the list is probably Viticulture), and one with only solo games (again, no freebies, with games ranging from Castle Itter to D-Day at Omaha Beach).

Here's what the things look like:





My favorite game, Combat Commander, currently stands at 433 plays. I have no doubt I'll cross the 500-play threshold in the next few years, especially now that my wargaming buddy François and I have decided to replay all of the official, published historical scenarios in chronological order. In other words, we're replaying WWII via Combat Commander. That's 118 scenarios through which I'm assuming the role of the Axis. For the first go, that is—because, being thoroughly insane, we've already decided we'd play the entire war in such a fashion twice. So I'll get to experience the entire thing from the other side in, what, three years?
We're already done with the first 14 scenarios, and I'm documenting every game here on my blog, in case you're curious (or just need something to help you fall asleep).

I begun 2019 with Pandemic: Fall of Rome, and I ended it with Kanban: Automotive Revolution. Not too shabby! 
As of this writing (on January 2nd), I already have three plays under my belt. Short games, but still! It's a promising start.

So what am I looking forward to in the coming year?
There's On Mars, the latest Vital Lacerda design; the game was supposed to arrive in 2019, but hey, that's Kickstarter for you. Then there's Aliens: Another Glorious Day in the Corps! which sounds just like the old Aliens game from Leading Edge back in the late '80s, and which I loved so much. I'm also excited about 303 Squadron, a gorgeous Polish wargame about the Battle of Britain. What about Rocketmen, a space-bound deck-builder from my favorite designer, Martin Wallace? And, of course, a slew of GMT Games releases, among them Apocalypse Road (a Mad Max-type race/slaughter fest), Caesar: Rome vs Gaul (the follow-up to the seminal Hannibal), Dominant Species: Marine (the last game from my dear, departed friend Chad Jensen), and more.

As always, it's going to be a fun ride.


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