Tuesday, August 29, 2023

Lucas Land: ID Please

 (Previous chapter: Stag Night)


One of the things I was looking forward to the most when I first started working at Lucasfilm, stupidly enough, was to get my employee card. I wanted to hold in my hand a piece of laminated cardboard with my name on it, along with my picture and the Lucasfilm logo. To me that would be “proof,” somehow, that I hadn’t just dreamed up my new life. (Let’s set aside for a moment the fact that I was driving into Skywalker Ranch on a daily basis—I told you it was stupid.)

I wanted to be asked for my employee card at the gate, and then produce the little thing like a magic key that would throw open the doors to the kingdom for me. (This isn’t how any of this works: when you show up, either you’re on The List or you’re not. They know if you’re meant to be there.)

So I waited anxiously for that morning when my boss or HR or anyone, frankly, would tell me where to go to get my employee card minted, forged, hammered into shape, handed down by divinities—whatever it was that LFL launched into motion for that precious document to come into existence.
And I waited.
And waited some more
When it became clear the wheels wouldn’t start turning unless I gave them a push myself, I asked a colleague about his employee card.
“What employee card? They stopped making them almost a year ago.”
“Oh,” I said, trying to camouflage my disappointment. And then, after a beat: “Where were they done?”
“Over at the Fire House.”

Located at 5858 Lucas Valley Road (no relation, if you can believe that), Skywalker Ranch sits in the middle of nowhere. The closest fire engine would arrive too late should a fire break out in one of the many buildings on the Ranch grounds—which, considering what’s housed in many of them (we’ll get around to that eventually) would be a catastrophe. So the decision was made early on to build a fire station as part of the Ranch itself, and to staff it with men and women who are not only trained firefighters, but also certified paramedics. In short, George decided he’d have a bunch of superheroes on the premises, and built them a house to live in—complete with sexy fire engines.

The one and only picture I took of those beasts.
I love that shade of red.


The Fire House stands off to the side, assuming a low profile while keeping a watchful eye on everything around it. It’s big, but at the same time so discreet that it took me a while to notice it was even there—which is all the more bizarre, since the Fire House is rather close to the front gate, and enjoys a direct access to it. You see, Skywalker Ranch is not the only property to exist in the middle of that particular nowhere, and George didn’t want to keep his posse of superheroes to himself: he intended for them to be his
neighbors’ superheroes as well.
Which is why it’s not uncommon to spot one of the Skywalker Ranch fire engines somewhere down Lucas Valley Road, putting out a blaze or, less dramatically, helping a driver and their vehicle out of a ditch. And if you’re ever struck by a malaise strolling along Lake Ewok, the fire brigade’s got your back—or any other part of your body that requires medical attention.

The morning after I was told employee cards weren’t a thing on the Ranch anymore, I hopped onto one of the purple bicycles employees could borrow to ride around the Ranch, and pedaled my way to the Fire House. I resisted the impulse to knock on what looked like the door to a private residence; instead I turned the handle and walked into something like a living room where half a dozen people straight out of a gym commercial were handling equipment or having a snack. One handsome, mustachioed gentleman looked up and gave me that trademarked California smile.
“Hi! What can I do for you?”
“I—  I’m here for my employee card.”
The man raised an eyebrow. “Your what?”
Someone laughed in the background.
“My employee card,” I repeated, as if that clarified anything at all.
I wondered whether my plan was just about to explode in my face. If it did, I was certainly in the right place to have the deflagration taken care of by experts.
“We closed up shop last year, son. We’re not issuing them anymore.”
I kept up the charade. “Oh—I had no idea. I was just told to come here and get mine done. Today.”
The same voice laughed once more from the back, and Mustache Man looked at me the way I imagined a gunslinger would at high noon, his shooting hand hovering near the butt of his revolver.

There was a tumbleweed-crossing-the-thoroughfare kind of a pause.

“Alright then!”
The man turned toward the hallway to his right, calling out to a space I couldn’t see. “JOHN! Could you bring up the photo equipment from the basement?”
“Say that again?”
“You heard me!”
He looked at me with a grin that lit up his face, and winked.
The duel was off.

(To this day I still don’t know if I they believed me or not. For a while I thought they did… and then grew to feel like it would be even cooler if they didn’t, and decided to play along because they were just awesome people. Don’t tell me: I’ll hold on to the mystery, thank you very much.)

I heard heavy, steady footsteps traveling a staircase in both directions, and then the man called John walked into the living room holding a large cardboard box and a black tripod. He dropped his cargo and gave me a quick once over before stepping back into the netherworld he had been happy to inhabit until I showed up.
A tough-looking lady was already setting up the equipment, and Mustache Man pointed to a blank wall behind me.
“Stand right over there.”
His voice was strong, his tone commanding; my legs walked the rest of my body to the indicated position on their own initiative. “Smile if you feel like it.”
Oh, I felt like it.

The shutter worked its magic (we’re talking 1998, remember), and then another device—the laminating machine—whirred to life. A scant two minutes later, I had my employee card with me. It technically did not exist, nobody would ever ask to see it, and the little plastic rectangle would not gain me admittance anywhere I wasn’t supposed to be. But it didn’t matter: I had my Lucasfilm employee card. What was more, nobody else would ever have one.

(Not on the Ranch, at any rate. I’m sure that when the bulk of Lucasfilm relocated to the Presidio in 2005, some sort of ID worked its way back into the daily routine of the ex-Ranchers. But I can’t imagine any plausible scenario where my employee card wasn’t the last one ever made within Skywalker Ranch.)

I thanked whoever happened to be in the living room when my evil plan had reached its dénouement and made my exit before a curious witness (the laughing man, perhaps) started asking questions—any one of which would have poked lethal holes into my flimsy story.

Outside, the air was crisp and electric, but the bike I’d ridden on the way in was gone.
Win some, lose some.
Gripping my newly minted card, I started walking back towards the Brooke House, smiling like a kid who’s just met Santa Claus and got the best present of all.


This was taken six years later when I went back to the Ranch for a visit. Still looked like a nerd.


(Next chapter: Hero Worship – coming soon!)

(Full series here)

 

 

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Wednesday, August 9, 2023

Flash Review — Qawale

Players: 2
Age: 8+
Playtime: 15 min
Complexity: 1/10

Abstract games—with simple rules, even simpler pieces, and zero theme—come and go, most of them rehashing previously attempted concepts with little success. Once in a while, however, a new abstract design just grabs me, and I need to keep playing it.

Qawale couldn't be any simpler. It's played on a 4x4 board with eight dark-colored pieces, eight light-colored pieces, and eight neutral pieces. On your turn, put one of your pieces on top of a pile (which could be just one piece), then pick up the entire pile and move it around orthogonally while dropping the bottom piece on each space you reach, mancala-style.
For example, if you play one of your pieces on a two-piece pile, you'll then pick up the three-piece pile and start moving. Move one step and drop the bottom piece there; move another step and drop the (new) bottom piece there; move a third and final step, and put the only piece you still have in hand there.

You win if you manage to make a row of four (visible) pieces in your color, either orthogonally or diagonally. (In the picture above, the Light player just won.)
If no line exists after both players have run out of pieces, the game is tied.

While it runs on crazy-simple rules, Qawale is full of nuances and surprises. And despite its 16-move limit (8 per player), you can definitely feel an arc to the game: openings, mid-game tactics, and closers.
And what's not to love about wooden boards and playing pieces?

Most easily forgotten rule: Although you can win by making a diagonal line, you can't move diagonally.


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