Monday, June 14, 2021

Flash Review — Kanban EV


Players: 1-4
Works well with just 2: Yes!
Solo quality: ? (haven't tried it yet!)
Age: 14+
Playtime: 60-180 min
Complexity: 8.5/10

As a worker in a car factory, you need to stay on top of every aspect of production and make sure the manager, Sandra, is satisfied with your performance.
Pick the right car designs, confirm that the required auto parts are in stock, manufacture the actual automobiles, put them to the test, and don’t show up at the next meeting without something positive to share!

Kanban EV is the latest edition (2nd? 3rd? There was kind of an in-between edition somewhere…) of the car-production game by designer Vital Lacerda. The first edition was already a joy to play; the second edition brings that joy to a whole new level, with great components and a new board that scares the hell out of everyone at first, but becomes second nature in no time.

We’re talking about a worker-placement game with just one worker per player. This means you have to move your worker from action space to action space, and in turn that action spaces become available—and then occupied again—in an accelerated cadence. You score points when you test cars, but you must first obtain those cars; however, you have to provide specific parts before a car can roll off the assembly line; and don’t forget you also need car designs, otherwise, how will you know what you’re ultimately making and testing? Oh and did you remember to get the proper amount of training in each of those departments?
On top of it all, Sandra, the factory manager, will amble along the entire factory and check up on player performance. If said performance is lacking and training is insufficient, penalties will be doled out. (You do not want to get penalized by Sandra.)

So there’s a lot going on here. There’s no doubt Kanban EV is one of the heaviest Eurogames you’ll ever learn (and a bitch to teach, I can tell you that). But it’s well worth the effort: once the mechanics have been internalized, the game runs smoothly and what’s left is the good stuff—figuring out how to make the most out of limited time and resources. The result is a favorite in my collection.
(I haven't touched the small expansion that comes with this edition. The game's already great without it.)

Most easily forgotten rule: In a 2-player game, you cannot move to a department occupied by Sandra. (But she can still move to any department with a free spot in it.)


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Thursday, June 3, 2021

Flash Review — Bloodborne: The Board Game


Players: 1-4 (coop)
Works well with just 2: Yes!
Solo quality: Great
Age: 14+
Playtime: 60-90 min (per chapter)
Complexity: 7/10


Yharnam is a scary place, but if you can figure out how to be brave and clever enough, you might just get out of there alive.
Explore the town’s every nook and cranny, battle horrifying monsters, upgrade your weapons, and unearth layers upon layers of secrets.

Bloodborne: The Board Game is the ultimate cooperative dungeon crawler. Yes, you reveal tiles and fight enemies that pop up, but the comparison to other games in this genre stops there. The game is story driven, with each campaign comprising three chapters, and each chapter built around several different missions. One mission might be to investigate strange sounds coming from a specific location, which might lead to another mission about doing something with whatever revelation awaits there. Getting around is dangerous, with a variety of creatures (specific to each campaign) lurking around every corner. And time is of the essence! Players are afforded no more than 16 turns to wrap up a chapter, and quite possibly fewer than that, with each visit to the Hunter’s Dream (for revives and upgrades) pushing the turn marker one more notch towards extinction.

The game’s got a great card-based combat system (difficult choices galore), with at least six different attack modes unique to each enemy, and plenty of cool stuff to pick up along the way. It also comes with a pinch of deck building, where you can upgrade cards in your fixed 12-card deck, saving your progress from chapter to chapter until the campaign comes to an end.

Replayable? Very. Even though you might know what a campaign entails, you’ll still have some fresh branches left on the decision tree, enemies won’t spawn in the same places—nor fight in the same manner—and the town of Yharnam itself will reinvent its layout with each visit. The base game comes with four full campaigns, or 12 chapters in total, all completely replayable. Thirsty for more? CMON is printing expansion after expansion. There’s no limit to the carnage.

Game components are top notch, including miniatures that are amongst the best I’ve ever seen in a boardgame. And if you’re a fan of the Bloodborne videogame, then you’re in a unique position to appreciate (and frankly drool over) not only all of the lore ported to the cardboard incarnation, but also how they managed to make playing the boardgame feel like you’re fighting your way through the videogame.
Hats off to the designers.

Most easily forgotten rule: An enemy on your space or tile will pursue if you move away (move 1 space along the path you took).



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